Medium Humanoid (Lizardfolk), Chaotic Neutral
Armor Class 20 Natural Armor
Hit Points 160 (10d20 + 60)
Speed
STR
13 (+1)
DEX
26 (+8)
CON
20 (+5)
INT
20 (+5)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +13, CON +10, INT +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Poisoned
Senses Passive Perception 30
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Gloomwalker. the Disengage action is a Reaction for Breistos. 

Sniper's Nest. Before Initiative is rolled, Breistos can designate up to 4 5-foot wide areas on the map as his Sniper's Dens. While in a Sniper Den and Hidden, Breistos regains 2d8 hit points at the beginning of each of his turns. 

Shoot, Move, Communicate (Recharge 4). After taking an attack with the Gloomstalker Sniper, Breistos can immediately teleport to one of his Sniper's Dens. If the attack were a hit, the affected creature is under the effects of Faerie Fire until the end of their next turn. 

 

 

Actions

Gloomstalker. Ranged Weapon Attack, +15 to hit, range 1 mile, one target 

Hit: 5d10 Piercing damage (magical). 

Whispershot. Breistos can choose to do less damage (2d10) with a Whispershot, which communicates a short message (1 sentence) to the target psychically, without revealing Breistos's position. 

Sneak Attack (Recharge 3). Breistos deals an additional 5d6 Piercing damage. 

Wraithblades. Melee Weapon Attack, +15 to hit, range 5 ft., one target 

Hit: 2d8 Slashing damage (magical)

Poisoned Blades. When a creature is hit by the Wraithblades, they must succeed a DC18 Constitution saving throw or take an additional 2d8 Acid damage and be Poisoned for one minute. Creatures who succeed on this save are immune to the effect for 24 hours. 

Bonus Actions

Hunter's Mark. Breistos casts Hunter's Mark as a Bonus Action. 

Reactions

Disengage. Breistos takes the Disengage action. 

Legendary Actions

Breistos has 3 Legendary Actions per round, regaining all spent uses at the beginning of his turn. 

Detect Weaknesses (Recharge 5-6). Breistos makes an Intelligence (Perception) check to gather information about a creature he can see. If this check is greater than the target's Armor Class, he deals an additional 1d8 damage with his next attack against that creature. 

Exfil (Encounter ends). Breistos takes all Legendary Actions to run from the encounter. His movement speed triples, he is Invisible, and all checks made for the purpose of tracking him are made at Disadvantage. He leaves all gear behind at the location where he took this action. 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

More a rumor than a hero, even among his own squad. The Wraithwalker. The Ghost of the Southern Bog. The Broodtouched Killer. Breistos is mythos writ in smoke and mirrors, the invisible touch of death reaching.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Catimus_Prime

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