Gargantuan Monstrosity, Any Evil Alignment
Armor Class 19 Natural armor
Hit Points 290 (20d20 + 75)
Speed 50 ft.
STR
26 (+8)
DEX
14 (+2)
CON
23 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +19, DEX +11, CON +18, INT +11, WIS +9, CHA +5
Skills Insight +9, Intimidation +12
Damage Vulnerabilities Radiant
Damage Resistances Cold, Piercing, Slashing
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Frightened, Paralyzed
Senses Blindsight 60ft, Darkvision 120ft, Passive Perception 17
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Slithery. The Cindervault Creation ignores difficult terrain.

BlackFyre. Fire damage dealt by this crature is instead Blackfyre. Damage dealt by BlackFyre ignores resistance and other forms of damage reduction. A creature that is immune to the damage instead takes half damage.

Actions

Multiattack. Cindervault Creation uses its dragon like features to make three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit:  27 (3d10 + 8) piercing damage plus 5 (1d10) fire damage.

Claw. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 8) slashing damage.

BlackFyre bolt. Ranged  Attack: +10 to hit, reach 240 ft., one target. Hit:  27 (3d10 + 8) Fire damage.

Blackfyre Breath (Recharge 5–6). The Cindervault Creation exhales searing black fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 64 (12d10)  fire damage on a failed save, or half as much on a successful one.

On a failed save, a creature also ignites, taking 12 (2d10) fire damage at the start of each of its turns. The creature can end this effect by using its action to extinguish the flames, or it ends automatically after 2 rounds.

 

Bonus Actions

Ash Shroud. The Cindervault exhales a puff of ash around itself. Until the start of its next turn, attack rolls against it are made with disadvantage if the attacker is within 10 feet.

Control. The Cindervault Creation targets one beast or monstrosity of CR 3 or lower within 60 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically compelled to obey the Cindervault Creation’s commands for 1 minute. On a successful save, the target is frightened of the Cindervault Creation until the end of its next turn.

Reactions

Saving Phase (3/Day). When the Cindervault Creation fails a saving throw, it can use its reaction to attempt to phase out of reality. It must succeed on a DC 12 Constitution saving throw or the effect of the failed save still occurs. On a success, the Cindervault Creation disappears until the start of its next turn, then reappears in an unoccupied space within 30 feet of where it vanished.

Legendary Actions

Cindervault Creation can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Cindervault Creation regains spent legendary actions at the start of its turn.

Psionic disrruptionn (Costs 2 Actions) (Recharge 5-6). The Cindervault Creation roars with its inner dark powers, every creature (except itself) in a radious of 30 feet  should succed in a wisdom DC 18 saving throw or be paralized for 1D4 rounds.

Shock Wave. The Cindervault Creation stomps on the ground other creatures arround it in a 20ft radious must succed in a DC 20 strengh saveing throw or be knocked prone and taking 16 ( 2D8+8 ) bludgeoning damage.

Tail. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 15 (2d8 + 4)

Description

The beast is a massive, serpent-like creature, resembling a dragon but devoid of wings, its unnatural and twisted form betraying its origin as an experiment. Its body is covered in sleek, overlapping scales that shimmer in shades of obsidian and green, with jagged, spiny protrusions along its spine that pulse faintly with a sickly bioluminescent glow.Its elongated head bears sharp, angular features and a maw filled with uneven rows of razor-like teeth. Large, glowing eyes exude an eerie, hypnotic radiance, as though they hold secrets too horrifying to comprehend.

From its sides, malformed stumps suggest where wings might have been intended, now twisted and atrophied, weeping faint tendrils of smoke or vapor. Its muscular legs, ending in talons that glint like darkened steel, drive it forward with unnerving speed, while a long, prehensile tail lined with barbed ridges lashes about with destructive force.

The creature emits low, guttural growls interspersed with shrill, otherworldly screeches, its cries unsettling to all who hear them. As it moves, wisps of noxious vapor seep from its scales, leaving behind withered vegetation and the stench of burning rot.

This beast, a cruel amalgamation of science and sorcery, was wrought in a hidden laboratory to be the perfect weapon. Yet its creators could not control it, and now it roams free — a living nightmare born of hubris.

Previous Versions

Name Date Modified Views Adds Version Actions
11/25/2024 1:39:33 PM
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11/28/2024 7:33:10 AM
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11/28/2024 7:42:19 AM
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8/30/2025 11:07:35 PM
21
1
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8/30/2025 11:15:35 PM
21
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3.0
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Monster Tags: undead

asierzalduaalonso

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