| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +2 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +2 |
Telepathic Bond. While the Astral Bat can communicate telepathically with their master (if they have one) within a 1 mile radius.
Read Thoughts. Astral Bat casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
Minor Illusion. the Astral Bat casts Minor Illusion with a range of 5 ft. requiring no spell components and using Charisma as the spellcasting ability.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Shapeshift. the Astral Bat shapeshifts into any tiny beast or construct for 1 hour. Any equipment it is wearing or carrying isn’t transformed.
Camouflage. While the Astral Bat remains still, it has advantage on stealth roles that rely on sight and appears to mimic any material it is touching.
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