Tiny Construct, Unaligned
AC 13    Initiative +2 (12)
HP 5 (2d4 + 1)
Speed 20 ft., Fly 30 ft.
Mod Save
STR 4 −3 −3
DEX 12 +1 +1
CON 15 +2 +2
Mod Save
INT 10 +0 +2
WIS 10 +0 +0
CHA 10 +0 +2
Skills Stealth +0
Resistances Radiant
Immunities Charmed
Senses Blindsight 60 ft; Passive Perception 10
Languages Understands Common plus one other language but can’t speak
CR 1/4 (XP 50; PB +2)
Traits

Telepathic Bond. While the Astral Bat can communicate telepathically with their master (if they have one) within a 1 mile radius.

Actions

Read Thoughts. Astral Bat casts Detect Thoughts, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

Minor Illusion. 
the Astral Bat casts Minor Illusion with a range of 5 ft. requiring no spell components and using Charisma as the spellcasting ability.

Bite.
 Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Bonus Actions

Shapeshift. the Astral Bat shapeshifts into any tiny beast or construct for 1 hour. Any equipment it is wearing or carrying isn’t transformed.

Camouflage. While the Astral Bat remains still, it has advantage on stealth roles that rely on sight and appears to mimic any material it is touching.

Habitat: Any

thedungeonmasterexe

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