Medium Elemental
Armor Class 17 Natural Armor
Hit Points 126 (12d10 + 60)
Speed 5 ft., changes to be equal to base movement when not high
STR
20 (+5)
DEX
8 (-1)
CON
20 (+5)
INT
5 (-3)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws CHA −10
Damage Resistances Extra damage caused by Sneak Attack and Critical Hits
Senses Darkvision, Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

High. Being made of weed means this creature is constantly high.

Actions

Smokin'.  A cloud of smoke surrounds the weed elemental and deal 4d4 dank damage to any unchill dudes(gender neutral) inside.

Smoke Creature. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 16 (2d4 + 8) chill damage. The weed elemental smokes a creature

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

dank as hell

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: plantElemental

RobotLord

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