| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 7 | −2 | +0 |
Bloody Ravage. When bloodied the Ravager deals an extra 2d6 damage (same as damage type) and has advantage on all attack rolls made with this feature.
Relentless 1/Day: When the Ravager is reduced to 0 hit points it can make a DC 10 Constitution Saving Throw, if the Ravager succeeds it instead drops to 1d8 hit points. (This trait doesn't apply if the Ravager was hit by a Critical).
Multiattack. The Ravager makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) [slashing] damage.
Rampage. The ravager moves up to half its speed and makes an extra Claw attack but doesn't add the "Bloody Ravage" damage.
Savage Instinct. Trigger: The Ravager gets hit by a melee attack., Response: The Ravager uses the claw attack against the creature that hit it.
Description
Despite their blindness, these ravaging creatures kill anything they hear in a bloody rampage, its unending thirst for violence makes it a deadly advisory.
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