Thick Wool: The Wooloo gains resistance to non-magical bludgeoning and cold damage, yet due to the wool being flammable gains a vulnerability to fire damage. Its thick Fleece also increases its natural defense. AC= 10+Dex+Cons
Keen Senses: The Wooloo has advantage on Wisdom (Perception) checks that rely on smell and hearing.
Charge: the Wooloo moves at least 15 feet straight toward a target and then hits it with a Tackle on the same turn, the target takes an extra (1d6) bludgeoning damage. If the target is a creature it must succeed on a DC 15 Strength saving throw or be knocked prone.
Tackle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit : 6 (1d6 + 3)
bludgeoning damage.
Growl. The Wooloo lets out a shrill Sound to target up to three enemies within 20 Feet of the Wooloo. Enemies must make a DC 12 Wisdom saving throw or suffer Disadvantage on there next attack roll.
Description
Its curly fleece is such an effective cushion that a Wooloo could fall off a cliff and stand right back up at the bottom, unharmed. If its fleece grows too long, Wooloo won't be able to move. Cloth made with the wool of a Wooloo is surprisingly strong.
Previous Versions
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11/27/2019 3:41:49 AM
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11/30/2019 8:06:01 PM
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