Medium Beast, Any Alignment
Armor Class 14 Natural Armor
Hit Points 8 (2d8 + 3)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws CON +5, WIS +3
Skills Athletics +13
Damage Vulnerabilities Fire
Damage Resistances Cold, Bludgeoning from non magical attacks
Senses Passive Perception 11
Languages Common Can only Understand Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Thick Wool: The Wooloo gains resistance to non-magical bludgeoning and cold damage, yet due to the wool being flammable gains a vulnerability to fire damage. Its thick Fleece also increases its natural defense. AC= 10+Dex+Cons

Keen Senses: The Wooloo has advantage on Wisdom (Perception) checks that rely on smell and hearing.

Charge:  the Wooloo moves at least 15 feet straight toward a target and then hits it with a Tackle on the same turn, the target takes an extra (1d6) bludgeoning damage. If the target is a creature it must succeed on a DC 15 Strength saving throw or be knocked prone.

Actions

Tackle.  Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d6 + 3) 
bludgeoning damage.

Growl. The Wooloo lets out a shrill Sound to target up to three enemies within 20 Feet of the Wooloo. Enemies must make a DC 12 Wisdom saving throw or suffer Disadvantage on there next attack roll.

Description

Its curly fleece is such an effective cushion that a Wooloo could fall off a cliff and stand right back up at the bottom, unharmed. If its fleece grows too long, Wooloo won't be able to move. Cloth made with the wool of a Wooloo is surprisingly strong.

Previous Versions

Name Date Modified Views Adds Version Actions
11/27/2019 3:41:49 AM
69
0
1
Coming Soon
11/30/2019 8:06:01 PM
65
0
2
Coming Soon

Habitat: ForestGrasslandHillMountainUrban

HouzoS

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