| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 11 | +0 | +0 |
| CHA | 4 | −3 | −3 |
Water Breathing. The squid can breathe only underwater.
Multiattack. The squid makes two Tentacle attacks.
Tentacle. Melee Attack Roll: +5, reach 10 ft. Hit: 12 (2d8 + 3) Bludgeoning damage and if the target is a Medium or smaller, it is Grappled (escape DC 13). While Grappled in this way, the target is also Restrained. The squid can grapple up to two creatures at a time.
Necrotic Ink (1/Day): If the squid is underwater, a 20-foot-radius cloud of necrotic ink forms around it. The area is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink. A creature that ends its turn in the ink takes 7 (2d6) Necrotic damage. A creature that takes this damage can’t regain HP until the end of its next turn.
Absorb Marrow. One creature Grappled by the squid takes 7 (2d6) Necrotic damage and the squid regains the use of its Calcification ability.
Calcification (1/Day). The squid has Resistance to all non-Psychic damage until the end of its next turn.
Description
The calcivore squid is a voracious scavenger and hunter with a diet consisting almost exclusively of bones and marrow. It can thrive in both fresh- and saltwater, as long as the body of water it inhabits is frequented by plenty of large-boned creatures.
The squid likes to strike at solitary prey who venture into its watery domain, grasping them with its tentacles and slowly sucking the marrow from their bones.
Calcivore Squid Lore
► DC 13 HISTORY OR NATURE. The squid is immune to Necrotic damage and has Blindsight. It can Absorb Marrow from anyone it grasps with its tentacles, using it to harden its own exterior, making it less susceptible to attacks. If threatened, it can even exude a cloud of Necrotic Ink that blinds foes and slowly dissolves them.
► DC 15 ARCANA. Ink from the calcivore squid’s glands can be harvested and distilled into a Potion of Necrotic Resistance (1 hour, DC 11 Sleight of Hand using Alchemist’s Supplies).
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