Attack from Shadows. The Shinobi critically hits on thrown ranged attacks made while hidden on a 18-20. When the Shinobi critically hits a target, the target suffers half the total damage again at the start of their turn. While hidden missing with an attack does not break the hidden condition. Additionally, they add their intelligence to their initiative bonus.
Spiteful Pitches (6/SR - DC18).
- Ricochet shot. When a thrown weapon strikes a target, it bounces off toward another creature within 15 feet. If it hits it deals damage equal to the Shinobi's Dexterity and Intelligence modifiers (11).
- Tendon shot. Constitution saving throw or suffer disadvantage on the next weapon attack they make or halve their movement speed.
- Shadow Shot. While hidden, the attack temporarily blinds the target long enough to move the Shinobi's walk speed to another position and retain the hidden condition.
Shadow Arts (3/LR - DC 18)
- Shadow Bomb - as an action a 20ft sphere within 60ft becomes heavily obscured with shadow and smoke. When thrown at the Shinobi's feet Gaseous Form is cast on the Shinobi.
- Gunpowder Charge - Forgo one attack to adhere a small explosive to the throw weapon. Upon impact with a target it deals 2d8 fire damage and blinds the target on a failed Constitution Saving Throw.
- Toxin Douse - Forgo one attack to coat a weapon in toxins. Upon impact with a target it deals 3d12 poison damage and poisons the target on a failed Constitution Saving Throw.
Swift Strike. The Shinobi makes two Shuriken attacks or one Wakazashi attack.
Wakazashi. Melee Attack Roll: +11, reach 5 ft. Hit: 10 (1d6 + 6) slashing damage.
Shuriken, +3. Ranged Attack Roll: +9, range 60 ft. Hit: 18 (1d4 + 16) piercing damage.
Sneak Attack. If the shinobi has advantage on the attack, or another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and the Shinobi doesn't have disadvantage on the attack; roll deal an additional (10d6) piercing damage.
Cunning Action. Dash, disengage or hide.
Shadow Clone Jutsu. The Shinobi Summons of clone of themselves within 30ft. They can only have one at a time. It has 8hp, and acts at the end of the Shinobi's turn, either making attacks or hiding. The shadow clone itself cannot Sneak Attack.
Substitution Jutsu. Trigger: the Lieutenant is hit by a melee attack. Response: The Lieutenant swaps places with her shadow clone via teleportation, so long as it is within 30ft of her.
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