Mod | Save | ||
---|---|---|---|
STR | 20 | +5 | +11 |
DEX | 13 | +1 | +7 |
CON | 18 | +4 | +10 |
Mod | Save | ||
---|---|---|---|
INT | 13 | +1 | +7 |
WIS | 18 | +4 | +10 |
CHA | 18 | +4 | +10 |
The Order Pokemon. You have innate knowledge of the balance of life and death and whether if the balance is shifting.
Construct. You are/can be constructed with 50% of Zygarde cells and half of all the cores. If you are made with more than 50% cell, you can split 10% of the cells and a core to create Zygarde (Pokemon) (10%).
Legendary Resistance. 3/Day. If you were to be hit, you can choose to not be hit.
Ability. This Pokemon can have multiple extra traits, but only 1 can be used unless changed by an item, action, or ability. Choose one of the traits down below.
Aura Break. This ability can only be in use if you do not contain 100% of the Zygarde cells. All radiant and necrotic damage is reduced by 5d6+3.
Power Construct. This ability can only be in use if you contain 100% of the Zygarde cells. When at half HP, you change into Zygarde (Pokemon) (Complete) and your HP is completely restored.
Multi-attack. You make an Outrage and Bind attack..
Outrage. Melee Attack Roll: +11, reach 10 ft. Hit: 15 (6d8 + 5) Force damage.
Bind. Strength Saving Throw: DC 15, one Large or smaller creature the Zygarde (Pokemon) (50%) can see within 10 feet. Failure: 13 (3d8 + 5) Bludgeoning damage, and the target has the Grappled condition (escape DC 15).
Thousand Arrows. Transmutation Spell. Range (120 ft). Recharge (5).
You cause thousands of arrows to burst from places on the ground that you can see within range.
All creatures in a 120 ft radius must succeed a Dexterity saving throw or take 6d10 radiant damage and 6d10 necrotic damage. A creature that succeeds on its saving throw takes half damage of either radiant or necrotic damage (their choice).
Thousand Waves. Transmutation Spell. Range 120 ft. Recharge (10).
The ground, creates a burst of divine energy that ripples outward from you.
Each creature you choose within 120 feet of you must succeed on a Constitution saving throw (15) or take 5d6 Force damage, as well as 5d6 bludgeoning, and be knocked prone. A creature that succeeds on its saving throw takes half as much damage of either the force damage or bludgeoning damage and isn’t knocked prone.
Description
Zygarde 50% Form is a large serpentine Pokémon. Most of its back, head, and neck are black, while the underbelly and the tip of its tail are green. Its eyes are made of four green hexagons, similar to an insect with compound eyes, and there is a thin, white line down the center of its face. Across the back of its neck is a large frill made of five long, flat protrusions that each have two small, green hexagons on them. There are three short tendrils on either side of its chest; they are black on the right and green on the left. Its tail also ends in five tendrils. It has many small, green hexagon markings on its body capable of glowing.
Zygarde 50% Form is assembled from half of its Cores and Cells reuniting. Despite being at only half of its possible total, its power is capable of overwhelming anyone who stands in its way. The 50% Form is known to be both ruthless and merciless. There are rumors that even greater power lies hidden within it, being capable of changing to an even more powerful form when battling those who threaten the ecosystem.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
9/1/2025 4:45:05 PM
|
0
|
0
|
--
|
Coming Soon
|
Comments