| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 7 | −2 | −2 |
Hold Breath. The bearver can hold its breath for 30 minutes.
Lumber Chewer. The bearver’s bite can cut through wood as if it were adamantine. Wooden structures and objects take double damage from its bite.
Dam Builder. When near a river, lake, or swamp, the bearver can spend 1 hour shaping logs, mud, and stone into a dam. A dam can provide cover, block passage, or redirect water, depending on its environment.
Multiattack. The bearver makes two attacks: one with its bite and one with its tail.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 5) piercing damage.
Tail Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Comments