Small Fey, Chaotic Neutral
Armor Class 13 Natural bark/skin
Hit Points 16 (1d8 + 12)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Skills Deception +4, Stealth +5
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 11
Languages Common (Broken), Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Bond of the Briar (Passive) - If a blink dog within 30 ft. of the Bramblekin is reduced to 0 HP, the Bramblekin lets out a shriek. Until the end of its next turn, all blink dogs gain advantage on attack rolls.

 
Actions

Mischief Step (Recharge 5-6) - The Bramblekin teleports up to 20 ft. into a hedge, bramble, or natural cover it can see.

Thorny Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 1d4 poison damage.

Stolen Trinket (At-Will). When the Bramblekin touches a creature, it can instantly steal a tiny item (coin, key, ring, ration) from their person. The item appears in its hand.

Minor Glamour (3/day). The Bramblekin can cast Minor Illusion or Prestidigitation. It uses these abilities to confuse foes and create mischief rather than kill.

Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A child-sized figure woven of bark, thorns, and briar vines, with glowing eyes like fireflies. Its laughter sounds like windchimes, and its movements blur as though half-hidden by leaves. Mischief comes first, harm only if threatened. Loves riddles, trades, dares, and games. Calls blink dogs its 'brothers' and fights to protect them.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestPlanar (Feywild)

Bron_Amonok

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