Warp. Allows the demon to randomly teleport around at will.
warp strike. Allows the demon to teleport behind any living creature it can see and immediately hit with its dark strike attack
Dark Strike. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 13 (3d4 + 5) Necrotic damage. Any creature damaged with this attack is marked by the shadows and will take (1d8+3) damage per turn until it dies or is healed
Shadow Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 32 (3d12 + 10) Necrotic damage.
Tail Sweep. Melee Weapon Attack: +4 to hit, reach 10 ft., 2 target. Hit: 15 (3d4 + 8) Bludgeoning damage. After attack all characters hit are knocked prone
Warp Counter. Any time the demon is attacked it can immediately warp out of the way of any attack as many times as it needs to per turn. It cannot use this ability unless that attack will directly deal damage to it, or if it is knocked prone, grappled, knocked unconscious, paralyzed, or charmed.
Description
Warp demons are few and far apart, they are very dangerous because of there incredible ability to warp around at will, with seemingly no limit on their mobility. There lethality is almost uncounterable since it is almost impossible to catch one let alone kill it.
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