Undead Fortitude. If damage reduces the Creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.
Raking Claws. Melee Weapon attack +4 to hit, reach 5ft, one target Hit: 6 (1d8+2) Target must make a Con save DC:13 on fail take 2d6 necrotic damage.
Bite. Melee attack +4 , Hit 1d8 +2 necrotic damage. Target makes a Con:12 save on fail target takes 1d4 ongoing necrotic damage.
Opportunity Attack
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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