Medium Undead, Neutral Evil
Armor Class 12 Leather armor
Hit Points 25 (4d8 + 9)
Speed 25 ft.
STR
14 (+2)
DEX
10 (+0)
CON
17 (+3)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws CON +5, WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Creature to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Raking Claws. Melee Weapon attack +4  to hit, reach 5ft, one target Hit:(1d8+2) Target must make a Con save DC:13 on fail take 2d6 necrotic damage.

Bite. Melee attack +4 , Hit 1d8 +2 necrotic damage. Target makes a Con:12 save on fail target takes 1d4 ongoing necrotic damage.

 

Reactions

Opportunity Attack

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

FarfeingTheWise

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