Armor Class
10
iron endoskeleton
Hit Points
15
(1d10 + 5)
Speed
30 ft., their feet are really loud, it has a disadvantage on stealth rolls.
STR
12
(+1)
DEX
17
(+3)
CON
14
(+2)
INT
11
(+0)
WIS
13
(+1)
CHA
9
(-1)
Saving Throws
DEX +6
Skills
Intimidation +0
Condition Immunities
Poisoned
Senses
Darkvision, Passive Perception 10
Languages
Common The animatronic cannot speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Special Trait Name. Enter the description for your special trait.
Spellcasting. The Endoskeleton is a #-level spellcaster. Its spellcasting ability is charisma (spell save DC 10, +5 to hit with spell attacks). The Endoskeleton has following [class name] spells prepared:
2nd level (2 slots): invisibility.
Actions
Cloak. the endoskeleton casts Invisibility on itself.
Metal fist. Melee Weapon Attack: +3 to hit, reach 4 ft., 1 target. Hit: 6 (1d6 + 3) Bludgeoning damage.
Pounce. RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 4 (1d4 + 2) Bludgeoning damage.
Description
An endoskeleton is the skeleton of the animatronics without any programing so it attacks any one at will.
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