Medium Construct, Lawful Evil
Armor Class 10 iron endoskeleton
Hit Points 15 (1d10 + 5)
Speed 30 ft., their feet are really loud, it has a disadvantage on stealth rolls.
STR
12 (+1)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
9 (-1)
Saving Throws DEX +6
Skills Intimidation +0
Condition Immunities Poisoned
Senses Darkvision, Passive Perception 10
Languages Common The animatronic cannot speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Endoskeleton is a #-level spellcaster. Its spellcasting ability is charisma (spell save DC 10, +5 to hit with spell attacks). The Endoskeleton has following [class name] spells prepared:
2nd level (2 slots): invisibility.

Actions

Cloak. the endoskeleton casts Invisibility on itself.

Metal fist. Melee Weapon Attack: +3 to hit, reach 4 ft., 1 target. Hit: 6 (1d6 + 3) Bludgeoning damage. 

Pounce. RangedWeapon Attack: +5 to hit, range 10/30 ft., 1 target. Hit: 4 (1d4 + 2) Bludgeoning damage.

Description

An endoskeleton is the skeleton of the animatronics without any programing so it attacks any one at will.

damakos105

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