AC 13 (Natural Armor)    Initiative +3 (13)
HP 14 (4d4 + 4)
Speed 30 ft., Climb 20 ft., Fly 30 ft.
Mod Save
STR 6 −2 −2
DEX 16 +3 +5
CON 12 +1 +1
Mod Save
INT 10 +0 +0
WIS 14 +2 +4
CHA 10 +0 +0
Skills Perception +4, Stealth +5
Senses Darkvision 60; Passive Perception 14
Languages Understands Common, Draconic, Sylvan but cannot speak.
CR 1/2 (XP 100; PB +2)
Traits

Bioluminescent Hide. The Flickerdrake sheds Dim Light in a 5 ft. Emanation. This area can be suppressed by Bright Light.

Keen Senses. The Flickerdrake has Advantage on Wisdom (Perception) checks relying on sight or smell.

Experimental Fey Origin. The Flickerdrake has many different variants: the Noxroot Flickerdrake, the Moonlit Flickerdrake, the Ember Flickerdrake, the Verdant Flickerdrake, the Cosmic Flickerdrake, the Dream Flickerdrake. The variant of the Flickerdrake is randomly decided before the Encounter. The variant affects other aspects of the stat block.

Never Mind, Let's Be Friends. If the Flickerdrake has less than 10% of its Maximum Hit Points, any character can try to tame the Flickerdrake, using an Action and succeeding on a DC 10 + Remaining Hit Points of the Flickerdrake Wisdom (Animal Handling) check. If the check fails, the Flickerdrake can immediately make a Bite attack against the creature that tried to tame it. If the check succeeds, the Flickerdrake becomes a Pet for that character. (Look at Flickerdrake Pet rules).

Actions

Bite (Cosmic Flickerdrake). Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 3) piercing + 3 (1d6) cold damage, and the target must succeed on a DC 12 Strength Saving Throw or have their Speed halved until the end of its next turn.

Glimmer Burst (Cosmic Flickerdrake)(Recharge 5-6). Constitution Saving Throw: DC 12, each creature within a 10 ft. Emanation. Failure: The target has -10ft from its Speed until the end of its next turn.

Bonus Actions

Shadow Flicker. If the Flickerdrake is within Dim Light, it can teleport up to 30ft.

Description

Long before dragons ruled the skies, a cabal of fae tricksters sought to craft a perfect guardian for their glimmering hoards of moonstone and starlight. They wove together three creatures:

  • The dragon, for its fire-born might and dominion over the elements.

  • The cat, for its grace, keen senses, and unsettling otherworldly awareness.

  • The ferret/weasel, for its cunning, agility, and relentless hunting instinct.

The result was the Flickerdrake—small by draconic standards but swift and unnervingly intelligent. Its name comes from the way its body seems to flicker in the shadows, vanishing from sight and reappearing an instant later. Some say this is an innate form of minor planar shifting, a remnant of the fae magics that birthed it.

Flickerdrakes were never meant to multiply; each was handcrafted, bound to a fae court or archfey as a sentinel or thief. But over the centuries, a few slipped their bonds, bred in the wild, and became tricksters and hoarders in their own right—known to steal shiny trinkets, rare herbs, or even bits of soul stuff from sleeping travelers.

They thrive where ley lines cross, feeding off residual magic, and their presence often marks a place where reality is thin. To see a Flickerdrake is considered either a blessing or a curse: they may guard a path to hidden treasure—or lure you to your doom.

Cosmic Flickerdrake.

  • Body: Deep teal base mottled with swirling violet nebula patterns
  • Spots: Tiny star-like white pinpricks
  • Wings: Semi-transparent wings showcasing a swirling galaxy motif
  • Eyes & Tongue: Radiant indigo sparkles
  • Environment: Moss-covered rock under a star-filled sky, faint aurora overhead
TunaKiP

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