Large Fey, Chaotic Good
Armor Class 16 Natural Armor
Hit Points 60 (6d12 + 6)
Speed 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
13 (+1)
INT
12 (+1)
WIS
14 (+2)
CHA
17 (+3)
Skills Perception +3, Stealth +5
Damage Resistances Cold, Necrotic, Psychic
Condition Immunities Charmed
Senses Passive Perception 15
Languages Blink Dog , understands Sylvan and Common but can't speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 1) piercing damage.

Teleport (Recharge 4–6). The wolf magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. Before or after teleporting, the wolf can make one bite attack.

Description

A crystal wolf takes it's name from the obvious crystals that seem to have grown out of the back of its neck. The crystal wolf has a similar ability to the more well known blink dog that can blink in and out of existence, a talent it uses to aid its attacks and to avoid harm. When the wolf begins to blink, it's crystals begin to glow. 

The crystals on the wolves backs have been known to come in many different colors however the wolves themselves are said to only possess a white coat of fur.

These creatures are extremely rare and haven't been sighted anywhere for several hundreds of years. Some believe them to be extinct. 

The crystal wolf is very large, essentially the size of a good horse. 

Habitat: Forest

Celticty

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