Medium Humanoid (Shapechanger), Any Alignment
AC 12 (Natural Armor, 14 in hybrid form)    Initiative +2 (12)
HP 39 (6d8 + 12)
Speed 30 ft.
Mod Save
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2 +2
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 10 +0 +0
Skills Perception +2
Senses Darkvision 60; Passive Perception 12
Languages Common
CR 1 (XP 200; PB +2)
Traits

The Beast Within. When the Beastman transforms into Hybrid Form or in situations the DM deems provoking, it must succeed on a DC 10 Wisdom saving throw or lose control. On a failure, it immediately transforms (no use expended) and must pursue and attack the nearest non-allied creature it can sense, using its action and bonus action to make melee attacks if possible.

The effect ends if it drops to 0 hit points, its Hybrid Form ends, or it succeeds on the save at the end of its turn. A successful save grants immunity for 1 minute.

During a moonlight, the Beastman must make a DC 16 Wisdom saving throw or trigger this feature. Direct moonlight causes automatic failure.

Actions

Bestial Attack (Hybrid Form Only, 1/turn). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning, piercing or slashing damage (your choice).

Hybrid Form (1/Long rest). The Beastman transform into its hybrid form. Its hybrid form lasts for 1 minute. Its statistics, other than its AC, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Unarmed Attack (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning, piercing or slashing damage (your choice).

Bonus Actions

Beast Attack (Hybrid Form Only). The Beastman makes a single Unarmed Attack.

ThalinKratos

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