| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +6 |
| DEX | 15 | +2 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Taste the Prey. When the Bloodletter hits a creature that is not a construct or undead with a Bestial Attack, it heals 5 hit points. If the Bloodletter is bloodied, the amount healed is doubled.
The Beast Within. When the Beastman transforms into Hybrid Form or in situations the DM deems provoking, it must succeed on a DC 11 Wisdom saving throw or lose control. On a failure, it immediately transforms (no use expended) and must pursue and attack the nearest non-allied creature it can sense, using its action and bonus action to make melee attacks if possible.
The effect ends if it drops to 0 hit points, its Hybrid Form ends, or it succeeds on the save at the end of its turn. A successful save grants immunity for 1 minute.
During a moonlight, the Beastman must make a DC 18 Wisdom saving throw or trigger this feature. Direct moonlight causes automatic failure.
Multiattack. The Bloodletter makes two attacks.
Bestial Attack (Hybrid Form Only, 1/turn). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 4) piercing or slashing damage (your choice). The attack then applies 2 bleeding stacks.
Hybrid Form (2/Long rest). The Beastman transforms into its hybrid form. Its hybrid form lasts for 2 minutes. Its statistics, other than its AC, are the same. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Unarmed Attack (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (1d6 + 4) piercing or slashing damage (your choice). The attack then applies 1 bleeding stack.
Beast Attack (Hybrid Form Only). The Beastman makes a single Unarmed Attack.
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