| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 20 | +5 | +5 |
| CON | 22 | +6 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 24 | +7 | +13 |
| WIS | 23 | +6 | +12 |
| CHA | 17 | +3 | +3 |
Magic Resistance. Tectuktitlay has Advantage on saving throws against spells or other magical effects.
Sorcerer-King Rebuke. Creatures Frightened by Tectuktitlay take 2d8 Psychic damage at the start of each of their turns.
Spellcasting. Tectuktitlay's spellcasting ability is Intelligence (spell save DC 21, +13 to hit with spell attacks). He can cast the following spells, requiring no material or verbal components:
At Will: Cause Fear, Command, Mind Spike, Thunderwave, Witch Bolt,
4/Day: Enemies Abound, Fear, Lightning Bolt, Jallarzi's Storm of Radiance, Hold Monster
2/Day: Chain Lightning, Dominate Monster, Power Word Stun
1/Day Each: Power Word Kill, Psychic Scream
Tyrant's Will. Wisdom Saving Throw: DC 21, one creature within 60ft of Tectuktitlay. Tectuktitlay casts either Cause Fear or Command, using the same spellcasting ability as Spellcasting.
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