| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +19 |
| DEX | 30 | +10 | +10 |
| CON | 30 | +10 | +10 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +10 |
| WIS | 30 | +10 | +10 |
| CHA | 30 | +10 | +10 |
Trait Name. BAN
Spellcasting. The [BAN] is a #-level spellcaster. Its spellcasting ability is [30] (spell save DC 30 #, +10# to hit with spell attacks). The BAN has following [class name] spells prepared:
Cantrips (at will): [BAN]
Action Name. BAN
Action Melee Attack. BAN player from world by disinagreat
Action Ranged Attack. BAN player from world by sending a beam that transfers them into the sun
Bonus Action Name. BAN sends them to another world
Reaction Name. BAN sends them to the band room killig them premenetly
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
BANS UNRULY PLAYRES
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments