Large Beast (Dinosaur), Unaligned
AC 18 heavy osteoderm armor    Initiative −1 (9)
HP 102 (12d10 + 36)
Speed 25 ft.
Mod Save
STR 20 +5 +8
DEX 9 −1 −1
CON 17 +3 +6
Mod Save
INT 2 −4 −4
WIS 11 +0 +0
CHA 5 −3 −3
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Iron Fortress. Animantarx has resistance to nonmagical bludgeoning, piercing, and slashing damage.

Actions

Tail Swipe. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 24 (4d8+6) [bludgeoning] damage.

Body Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 20 (3d10+5) [bludgeoning] damage.

 

Bonus Actions

Defensive Curl (Recharge 5–6). Animantarx can curl partially into its armored dome. Until the start of its next turn, it gains resistance to all damage, but cannot move or take reactions.

Description

Animantarx was a medium-sized nodosaurid ankylosaur from the Early to Late Cretaceous period of North America, about 10 feet (3 meters) long and weighing around 1,000 pounds (450 kg). This slow-moving, quadrupedal herbivore was covered in bony armor, including spikes on its shoulders and a highly domed skull, though it lacked the tail club characteristic of the later Ankylosaurus

The_Tiptons

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