| Mod | Save | ||
|---|---|---|---|
| STR | 27 | +8 | +8 |
| DEX | 14 | +2 | +2 |
| CON | 24 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 15 | +2 | +2 |
| CHA | 16 | +3 | +3 |
Rage Mode. If the Giganotosaurus takes more than 130 damage in one round, it goes into a rage. In rage mode it gains +10 initiative and +10 damage to all attacks. Turns reset and everyone rolls for initiative again. The giganotosaurus gains attack rolls on all creatures visible to it. Rage mode lasts for 3 rounds.
Man Eater. The giganotosaurus deals double damage to the races of human and Goliath.
Raging Double Bite. This attack is two consecutive bite attacks that deal the same damage. This attack can only be used in rage mode.
Bite Attack. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 38 (4d12 + 7) slashing damage (2d10) piercing damage.
Thunderous Stomp. Melee Weapon Attack: +10 to hit, reach 15 ft., infinite targets. Hit: 30 (4d12 + 7) bludgeoning damage (2d10) thunder damage.
Destructive Roar. Ranged Weapon Attack: +5 to hit, range 60 ft., one target. Hit: 16 (3d6 + 5) thunder damage.
Ferocious Counter. Roll a d20 dice. If above a 15, all attacks dealt by the giganotosaurus add +2 damage after rolling. This reaction can stack up to 5 times, for +10 damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Mar 11, 2026that this is not cr 30 is a crime