Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 17 (Chain Shirt, Shield)
Hit Points 6 (1d8 + 2)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +4, CON +4
Skills Athletics +4, Intimidation +1
Senses Passive Perception 10
Languages Common And one additional Language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Class: Fighter. The Fighter is considered a 1st Level Fighter.

Fighting Style. The Fighter possesses one of the Fighting Styles From the Fighter Class.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) Slashing damage.

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8+2) Piercing damage, when the Fighter Makes this Attack their AC is Decreased by 2 until the Start of their Next turn.

Bonus Actions

Second Wind (Recharge 6). The Fighter Regains 6 (1d10+1) Hitpoints.

Description

Well Rounded Specialist 


Fighters learn the basics of all combat styles. Every fighter can swing an axe, fence with a rapier, wield a longsword or a greatsword, use a bow, and even trap foes in a net with some degree of skill. Likewise, a fighter is adept with shields and every form of armor. Beyond that basic degree of familiarity, each fighter specializes in a certain style of combat. Some concentrate on archery, some on fighting with two weapons at once, and some on augmenting their martial skills with magic. This combination of broad general ability and extensive specialization makes fighters superior combatants on battlefields and in dungeons alike.


Fighter Fledglings are Beginners, Novices as Far as True Fighters are concerned, they Do not have the Experience that comes w/ Adventure and are just starting out on their Quests to Greatness and Legend.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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