Large Fey, Typically Chaotic Neutral
AC 18 (Mithral Plate Barding)    Initiative +6 (16)
HP 88 (8d10 + 8)
Speed 90 ft., Swim 30 ft., Climb 40 ft.
Mod Save
STR 25 +7 +10
DEX 22 +6 +9
CON 27 +8 +11
Mod Save
INT 10 +0 +0
WIS 20 +5 +8
CHA 10 +0 +0
Skills Acrobatics +9, Athletics +10, Insight +8, Perception +8, Stealth +9, Survival +8
Immunities Cold, Necrotic, Poison, Psychic, Bludgeoning damage from falling; Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Gear Horseshoes of a Zephyr,Saddle of the Caviler, Mithral plate barding, 2 Heward's Handy Haversacks (as saddlebags, one on each side of the saddle)
Senses Blindsight 150, Darkvision 300 feet, Tremorsense 75, Truesight 35 feet; Passive Perception 15
Languages Sylvan (Can comprehend but not speak), Telepathy (Any willing creature within sight or creatures with an emotional bond with this horse at any distance) --
CR 5 (XP 1,800; PB +3)
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Saddle of the Caviler. While rider is in this saddle on the mount, they can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage.

Horseshoes of a Zephyr These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action.

While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above a surface. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores Difficult Terrain. In addition, the creature can travel for up to 12 hours a day without gaining Exhaustion levels from extended travel.

Heward's Handy Haversack Wondrous Item, rare

This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 200 pounds of material, not exceeding a volume of 25 cubic feet. The central pouch can hold up to 500 pounds of material, not exceeding a volume of 64 cubic feet. The haversack always weighs 5 pounds, regardless of its contents. Retrieving an item from the haversack requires a Utilize action or a Bonus Action (your choice). When you reach into the haversack for a specific item, the item is always magically on top. If any of its pouches is overloaded, pierced, or torn, the haversack ruptures and is destroyed. If the haversack is destroyed, its contents are lost forever, although an Artifact always turns up again somewhere. If the haversack is turned inside out, its contents spill forth unharmed, and the haversack must be put right before it can be used again. Each pouch of the haversack holds enough air for 10 minutes of breathing, divided by the number of breathing creatures inside.

Placing the haversack inside an extradimensional space created by a Bag of Holding, Portable Hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate and not behind Total Cover is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.

Innate Spellcasting A monster with the innate ability to cast spells has the Innate Spellcasting special trait. Unless noted otherwise, an innate spell of 1st level or higher is always cast at its lowest possible level and can't be cast at a higher level. If a monster has a cantrip where its level matters and no level is given, use the monster's challenge rating

Carry capacity:600lbs

Pull limit:6000 lbs

Actions

Hooves. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10+7 bludgeoning damage.

Bonus Actions

Misty Step

Level 2 Conjuration

Casting Time: Bonus Action

Range: Self and rider(s)

Duration: Instantaneous

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see

Legendary Actions

Etherealness Level 7 Conjuration spell

Casting Time: Action

Range: Self and rider(s)

Duration: Up to 2 hours

You step into the border regions of the Ethereal Plane, where it overlaps with your current plane. You remain in the Border Ethereal for the duration. During this time, you can move in any direction. If you move up or down, every foot of movement costs an extra foot. You can perceive the plane you left, which looks gray, and you can’t see anything there more than 60 feet away. While on the Ethereal Plane, you can affect and be affected only by creatures, objects, and effects on that plane. Creatures that aren’t on the Ethereal Plane can’t perceive or interact with you unless a feature gives them the ability to do so. When the spell ends, you return to the plane you left in the spot that corresponds to your space in the Border Ethereal. If you appear in an occupied space, you are shunted to the nearest unoccupied space and take Force damage equal to twice the number of feet you are moved.

This spell ends instantly if you cast it while you are on the Ethereal Plane or a plane that doesn’t border it, such as one of the Outer Planes.

Description

Legendary horse descended from an ancient lineage of powerful warhorses. Born in the Feywild.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2025 2:18:45 AM
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9/5/2025 5:46:05 AM
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Coming Soon
9/5/2025 6:09:44 AM
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Coming Soon

Monster Tags: NPCMisc CreaturefeyPsionicbeast companion

Habitat: ArcticCoastalDesertForestGrasslandHillMountainPlanar (Ethereal Plane)Urban

BubbaChickenlips

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