Large Monstrosity, Neutral Evil
Armor Class 14 Natural
Hit Points 75 (10d10 + 20)
Speed 40 ft., Climb 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +4, CON +4
Skills Perception +3, Stealth +4
Damage Immunities Poison
Condition Immunities Paralyzed
Senses Darkvision 60 ft., Tremorsense 30 ft, Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spider Climb. The arraccat can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The arraccat ignores movement restrictions caused by webs, and the arraccat knows the location of any other creature in contact with the same web.

Thick Hide. Critical hits against the arraccat become normal hits.

Actions
Multi Attack
Three attacks made by the arraccat.
 
Claw: Melee, 5 ft. One target To hit +4, hit 2d8+3 slashing 1d4 Poison damage
 
Bite: Melee, 5 ft. One target To hit +2, hit 2d6+3 piercing DC 12 save against Paralysis
 
Tail Sting: Melee, 5ft. One target To hit +0, hit 1d4+3 piercing DC 15 save against 2d8 Poison damage
 
 

 

Bonus Actions
Predatory Burst. The arraccat can Dash as a bonus action
 
Shadow Skitter. The arraccat can hide as a bonus action in dimly lit or dark areas

Description

Hunters of the Shifting Sands. Arraccats are apex predators that stalk the endless deserts of Nag’Haraz. Though their sleek, feline bodies suggest lions or panthers, their alien visage betrays them: six gleaming arachnid eyes, chitinous ridges along their flanks, and a long, barbed tail that drips venom. They lair in winding burrows beneath the dunes, emerging only to hunt under starlight when the desert grows cold.

Ambush from Below. Patient and cunning, arraccats wait beneath the sand, motionless for hours until prey approaches. When the moment comes, they erupt in a flurry of claws, fangs, and stinger, dragging victims below the sands before other creatures even realize the danger. Entire caravans have been lost to a single pack erupting from beneath the dunes.

Brood Mothers. Most packs are ruled by a Mother Arraccat—larger, hardier, and far more venomous than her kin. She directs her brood with guttural growls and clicking tail-strikes, coordinating their assaults with frightening precision. Mothers hoard gems and crystals in their lairs, drawn to the way they gleam even in the darkness underground.

Fearsome Reputation. The people of Nag’Haraz whisper of “sand demons” with many eyes, their stories half warning, half prayer. Even hardened raiders skirt the cracked canyons and dune-caves known to harbor arraccat dens, for once a brood has chosen a territory, it will hunt relentlessly until its prey is extinguished or driven far beyond the sands.

Monster Tags: Misc Creaturemonstrosity

Habitat: DesertUnderdark

Treasure:  None

samwiseyoder

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