| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 13 | +1 | +3 |
| CON | 12 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 11 | +0 | +0 |
| CHA | 8 | −1 | −1 |
First Blood Fury. When a Blood Clan Goatman hits a creature that has already taken damage in the same combat, it deals an additional 2 slashing damage on that attack.
Multiattack. The Blood Clan Goatman makes two attacks: one with its scimitar and one with its shortbow.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Description
Standing at the height of a sturdy human, each Blood Clan Goatman is draped in matted scarlet fur streaked with dried ichor. Their horns spiral in irregular, vein-like patterns unique to each warrior. Golden eyes smolder beneath furrowed brows, and their breath smells faintly of iron and brimstone. No two bear the same gore-stained markings, and whispers claim their very hides pulse when soaked in the blood of their foes.
Lore. Forged from the first spilled ichor of an ancient demon lord, Blood Clan Goatmen prowl in herds of 1–12. Clans prize the first wound dealt in battle, calling it the ‘Prime Cut.’ From that inaugural drop of blood, each warrior draws unholy ferocity, warring endlessly for the amusement of the Prime Evils.