Medium Humanoid, Chaotic Evil
AC 13    Initiative +1 (11)
HP 27 (4d8 + 5)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 13 +1 +3
CON 12 +1 +3
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 8 −1 −1
Skills Perception +2, Stealth +3
Senses Darkvision 60 ft.; Passive Perception 12
Languages Abyssal, Common
CR 2 (XP 450; PB +2)
Traits

First Blood Fury. When a Blood Clan Goatman hits a creature that has already taken damage in the same combat, it deals an additional 2 slashing damage on that attack.

 

Actions

Multiattack. The Blood Clan Goatman makes two attacks: one with its scimitar and one with its shortbow.

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Standing at the height of a sturdy human, each Blood Clan Goatman is draped in matted scarlet fur streaked with dried ichor. Their horns spiral in irregular, vein-like patterns unique to each warrior. Golden eyes smolder beneath furrowed brows, and their breath smells faintly of iron and brimstone. No two bear the same gore-stained markings, and whispers claim their very hides pulse when soaked in the blood of their foes.

Lore. Forged from the first spilled ichor of an ancient demon lord, Blood Clan Goatmen prowl in herds of 1–12. Clans prize the first wound dealt in battle, calling it the ‘Prime Cut.’ From that inaugural drop of blood, each warrior draws unholy ferocity, warring endlessly for the amusement of the Prime Evils.

Bardock_The_Bear