Magical Resistance. The shark has advantage on saving throws against spells and other magical effects.
Water-Bound. The shark can only survive in a watery environment.
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Finisher's Bite. When Zefirka hits a creature that is missing any of its hit points, it deals an additional 14 (4d6) piercing damage.
Multiattack. Zefirka makes three attacks with its bite.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d12 + 6) piercing damage.
Threshing Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d12 + 6) piercing damage, and the creature is moved 10 feet in any direction of Zefirka's choice. The target must also succeed on a DC 18 Constitution saving throw or be disoriented until the start of Zefirka's next turn. A disoriented creature has disadvantage on its attack rolls and ability checks.
Torrential Surge (Recharge 5-6). The shark uses its magic to create a localized current. Each creature in a 30-foot cone originating from the shark must succeed on a DC 18 Strength saving throw or be pushed 20 feet away from the shark and knocked prone. The area becomes difficult terrain until the end of the shark’s next turn.
Description
Zefirka was originally a magnificent great white shark, a predator perfected by eons of evolution. But under the obsessive hand of Marina Vodanaya, her already-ferocious nature was amplified, turning her into a living engine of destruction. Her gills and fins now glow with a faint, angry bioluminescence that seems to shimmer with her savage rage. She is a blur of motion in the water, a silent hunter whose presence is betrayed only by the faint trail of light she leaves in her wake.
Zefirka’s purpose is to seek out and destroy the weakest links in her enemies' ranks. She is a predator drawn to blood, and her magic has given her a cruel new sense: a supernatural ability to detect weakness. Once a creature is wounded, Zefirka enters a deadly Blood Frenzy, attacking with a speed and ferocity that is impossible to evade. Her Finisher's Bite is designed to end a battle quickly, dealing devastating damage to anyone who is already hurt.
Tactically, Zefirka works in terrifying concert with her companion, Pryanik. While Pryanik uses its immense strength to grapple and restrain, Zefirka circles, waiting for her prey to be at its most vulnerable. She is a terrifying force of nature, an incarnation of the ocean's unforgiving fury, now twisted to serve the Dubrasian kingdom's dark will.
Zefirka's Loot Table
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