Huge Construct, Unaligned
AC 20    Initiative +9 (19)
HP 252 (24d10 + 120)
Speed 40 ft.
Mod Save
STR 24 +7 +7
DEX 9 −1 −1
CON 20 +5 +5
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 1 −5 −5
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 16 (XP 15,000; PB +5)
Traits

Many-Limbed. So long as the octonaught has more than 4 tentacles available to use, it can perform Opportunity Attacks without using a Reaction.

Grasping Tentacles. The octonaught can attempt to grapple any creature smaller than it as a free action after a successful Tentacle Slam.

Immutable Form. The octonaught can’t shape-shift.

Magic Resistance. The octonaught has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The octonuaght makes two attacks, using Tentacle Slam or Boiling Surge in any combination.

Tentacle Slam. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Bludgeoning damage plus 10 (3d6) Fire damage.

Boiling Surge. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Habitat: Any

EchoRulerofDistances

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