| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +5 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +4 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Sneak Attack. Once per turn when this creature can deal an extra 2D6 damage to one creature hit by one of it's attacks if it has advantage on the attack roll. The weapons damage type is the as as the attacks damage type.
Multiattack. This creature makes two attacks, using Scimitar or Hand Crossbow in any combination.
Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: (1d6 + 3) Slashing damage
Hand Crossbow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 18 (3d8 + 5) Piercing damage. And this creature has advantage on it's next attack roll against the same target this turn
Unarmed Strike. Melee Attack Roll: +3, Reach 5 ft. Hit: 2 Bludgeoning damage
Cunning Action. This creature can take one of the following actions as a bonus action: Dash, Disengage, or Hide.
Fast Hands. This creature can make a Dex (sleight of hand) check to attempt to pick a lock, disarm a trap or pick a pocket.
Steady Aim. This creature can give itself advantage on its next attack roll as long as it hasn't already moved this turn. it's speed becomes 0 until the end of the current turn.