Ethereal Awareness. Barm can see ethereal creatures and objects.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Terrifying Howl (Recharge 6). Barm howls. Any non-allied Beast or Humanoid within 300 feet of it must succeed on a DC 16 Wisdom saving throw or be frightened of it for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s save is successful or the effect ends for it, the target is immune to any shadow mastiff’s Terrifying Howl for the next 24 hours.
Shadow Blend. While in dim light or darkness, Barm becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until Barm uses a bonus action to end it or until Barm attacks, is in bright light, or is incapacitated.
Summon the Pack. Once per long rest, Barm can conjure 1d4 Shadow Mastiffs to aid in his task. These mastiffs depart once the task is complete or their hit points become 0.
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