Ethereal Awareness. Beil can see ethereal creatures and objects.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Revealing Howl (Recharge 6). Beil howls. Any non-allied Beast or Humanoid within 300 feet of Beil must succeed on a DC 16 Wisdom saving throw or be exposed by fairy fire for 1 minute. A target exposed this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shadow Blend. While in dim light or darkness, Beil becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until Beil uses a bonus action to end it or until Beil attacks, is in bright light, or is incapacitated.
Ever Vigilant. Beil cannot be surprised and gets +6 to its initiative role.
Aid to The Fallen. Beil can cast (1) Revivify, (2) Heal, and (3) Mass Cure Wounds per long rest.
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