Medium Celestial, Typically Lawful Neutral
Armor Class 12
Hit Points 44 (8d8 + 8)
Speed 40 ft., Beil prefers to move by shadowstep and can do so in battle by expending a bonus action.
STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
5 (-3)
Skills Perception +13, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses Darkvision 300 ft., Truesight 30 ft, Passive Perception 15
Languages Celestial, Dwarvish Understand only
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Ethereal Awareness. Beil can see ethereal creatures and objects.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Revealing Howl (Recharge 6). Beil howls. Any non-allied Beast or Humanoid within 300 feet of Beil must succeed on a DC 16 Wisdom saving throw or be exposed by fairy fire for 1 minute. A target exposed this way can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Shadow Blend. While in dim light or darkness, Beil becomes invisible, along with anything it is wearing or carrying. The invisibility lasts until Beil uses a bonus action to end it or until Beil attacks, is in bright light, or is incapacitated.

Reactions

Ever Vigilant. Beil cannot be surprised and gets +6 to its initiative role.

Mythic Actions

Aid to The Fallen. Beil can cast (1) Revivify, (2) Heal, and (3) Mass Cure Wounds per long rest.

Herumore

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