Medium Construct, Unaligned
Armor Class 14 (armor scraps)
Hit Points 120 (2d8)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
4 (-3)
WIS
4 (-3)
CHA
3 (-4)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Grappled, Poisoned, Prone, Unconscious
Senses Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Depleted parts. Any bludgeoning damage will cause the construct to lose a part as well as 10 hit points, on top of any other damage they receive from the attack.

Unstable Construction. The loose magic holding the construct together causes it to reform, preventing it from becoming knocked prone or grappled.

A Little Gas Left In the Tank. In exchange for 30 hit points, or less depending on how many hit points are remaining, the construct can cast one spell. It can only do so once, and after is depleted of all magic aside from that which is keeping it animate. It has a spell save DC 12, +5 to hit with spell attacks. It can cast one of the following:

 

Actions

Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 4) bludgeoning damage.

 

Monster Tags: construct

Batlash

Comments

Posts Quoted:
Reply
Clear All Quotes