Depleted parts. Any bludgeoning damage will cause the construct to lose a part as well as 10 hit points, on top of any other damage they receive from the attack.
Unstable Construction. The loose magic holding the construct together causes it to reform, preventing it from becoming knocked prone or grappled.
A Little Gas Left In the Tank. In exchange for 30 hit points, or less depending on how many hit points are remaining, the construct can cast one spell. It can only do so once, and after is depleted of all magic aside from that which is keeping it animate. It has a spell save DC 12, +5 to hit with spell attacks. It can cast one of the following:
- Ice Knife
- Disguise Self (will appear as a random enemy)
- Magic Missile
Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (1d12 + 4) bludgeoning damage.
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