Medium or Small Humanoid, Neutral
AC 13 Hide armor    Initiative +1 (11)
HP 24 (4d10 + 4)
Speed 30 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 9 −1 −1
Gear Heavy Crossbow, Hide Armor, [Tooltip Not Found]
Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Traits

Pack Tactics. The Bruiser has Advantage on an attack roll against a creature if at least one of the Bruiser’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

 
Actions

Spiked Knuckels. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.

 
Bonus Actions

 

 
Reactions

 

 
Legendary Actions

 

 
Mythic Actions

 

 

Description

 

 

Lair and Lair Actions

 

 

Habitat: Any

Chickenman0211

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