AC
13
Hide armor
Initiative
+1 (11)
HP
24
(4d10 + 4)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 9 | −1 | −1 |
Gear
Heavy Crossbow, Hide Armor, [Tooltip Not Found]
Senses
Passive Perception 10
Languages
Common
CR
1 (XP 200; PB +2)
Traits
Pack Tactics. The Bruiser has Advantage on an attack roll against a creature if at least one of the Bruiser’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Spiked Knuckels. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Heavy Crossbow. Ranged Attack Roll: +3, range 100/400 ft. Hit: 6 (1d10 + 1) Piercing damage.
Bonus Actions
Reactions
Legendary Actions
Mythic Actions
Description
Lair and Lair Actions
Comments