Gargantuan Monstrosity (Titan), Unaligned
Armor Class 40 (natural armor)
Hit Points 1200 (66d20 + 660)
Speed 40 ft., Burrow 100 ft., Fly 50 ft., Climb 20 ft., Swim 30 ft.
STR
30 (+10)
DEX
13 (+1)
CON
30 (+10)
INT
11 (+0)
WIS
16 (+3)
CHA
17 (+3)
Saving Throws INT +9, WIS +12, CHA +12
Skills Survival +0
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Blindsight 120 ft., Passive Perception 15
Languages Common --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the Blighted owlbear fails a saving throw, it can choose reflect all damage to the target

Magic Supreme Resistance. The Owlbear has Immunity on saving throws against spells and other spells.

Instantaneous Death. The owlbear rolls a 1d6 at the end of its turns, 1-5 does nothing while 6 gives it one death charge, once it gains 3 death charges it inflicts 999 force damage on an opponent.

Siege Monster. The Owlbear deals quadruple damage to objects and structures.

Actions

Multiattack. The Owlbear is fast enough to manage 7 attacks per turn. It then makes seven attacks: two with its bite, three with its claws, one with its ridged feathers, and one with its arm. It can use its Swallow instead of its bite.

Bite. Melee Weapon Attack: +20 to hit, reach 30 ft., one target. Hit: (15d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can't bite another target and takes 2d4 necrotic damage per turn.

Claw. Melee Weapon Attack: +30 to hit, reach 15ft., one target. Hit: (14d8 + 30) slashing damage.

Feathers. Melee Weapon Attack: +15 to hit, reach 10ft., one target. Hit: 32 (8d10 + 10) piercing damage.

Arm. Melee Weapon Attack: +16 to hit, reach 40ft., one target. Hit: (10d12 + 15) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Swallow. The Owlbear makes one bite attack against a Giant or smaller creature it is grappling. If the attack hits, the target takes the bite's damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the Owlbear, and it takes 56 (16d6) Necrotic damage at the start of each of the Owlbear's turns.

If the Owlbear is dealt 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the Owlbear. If the Owlbear dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 70 feet of movement taking 2d12 necrotic damage for every turn its inside of the Owlbear, exiting prone.

Legendary Actions

The Owlbear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Owlbear regains spent legendary actions at the start of its turn.

Attack. The Owlbear makes one claw attack or arm attack causing the target to bleed.

Move. The Owlbear moves up to twice its speed.

Chomp (Costs 2 Actions). The Owlbear makes one bite attack or uses its Swallow.

Monster Tags: Titan

Habitat: Urban

HEMOGLOBIN_

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