Medium or Small Humanoid, Neutral
AC 15    Initiative +3 (13)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 15 +2 +4
DEX 16 +3 +5
CON 14 +2 +2
Mod Save
INT 14 +2 +2
WIS 11 +0 +2
CHA 14 +2 +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Thieves' Cant
CR 2 (XP 450; PB +2)
Actions

Multiattack. The bandit makes two attacks, using Scimitar and Pistol in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage.

Throwing knife. Ranged Attack Roll: +5, range 20/60ft. Hit: 6 (1d4+3) Piercing damage.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Throwing Knife. Trigger: The bandit is targeted by a ranged attack that misses. Response: The bandit can attack with a throwing knife. 20/60ft. range 

Habitat: Any

kjcman92

Comments

Posts Quoted:
Reply
Clear All Quotes