Nimble: The ADB can move fast. It doesn't provoke opportunity attack.
Deadly Assassin: If the ADB attacks from the shadows, it gains advantage, if it lands, he auto crits. Nat20's turn the crit into super crits (DOUBLE CRIT)
9 Lives: This monster can die up to nine times before it is dead for good. Roll a percentage die, if its 80 or higher, it rez's instantly with half health and combat resumes as normal. It can do this 9 TIMES. Only negated by a wish spell. 80 or lower it will respawn 1d4 hours later.
Roar: The DDB roars violently, roll a con save (DC 16) or be deafened for 1 minute. If you save, then you will not be effected by this for 1 minute.
Active Camo: The ADB blends in with the shadows, so much in fact that it looks like the darkness itself. When it attempts to hide in dark areas or in darkness itself, creatures have disadvantage to find it and it has advantage on dexterity(stealth) checks
MultiAttack. The ADP can attack three times.
Claw. Melee Weapon Attack: + 13 to hit, reach 5 ft., # target. Hit: 45 (8d10 + 10) Slashing damage.
Throw. Ranged Weapon Attack: +13 to hit, range 20/60 ft., 1 target. or multiple targets within a 5 foot radius. Hit: 20(3d10 + 10) [damage type] damage.
Bite: Melee Weapon Attack: +13 to hit, range 5 feet, 1 target. Targets must make contesting strength throw DC 17 or higher, or be knocked prone until their next turn.
Nimble: The ADB can avoid ranged attacks from its sheer speed. Any ranged attacks made against it are made with disadvantage.
Legendary Action Name Enter The ADB can choose to succeed if it fails anything, be it attacks or saves.
Description
The ADB is a beast that bested it own Alpha, taking over the spot as Alpha. Upon eating its heart, it gained a newfound power, gaining more strength, speed, and agility.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
The ADB takes a lair action to cause one of the following effects;
- It casts the surrounding area in darkness up to 100 ft.
If the ADB dies, these effects fade over the course of 1d4 hours.
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