Small Aberration, Unaligned
AC 14    Initiative +3 (13)
HP 3 (1d6)
Speed 50 ft.
Mod Save
STR 3 −4 −4
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 2 −4 −4
WIS 14 +2 +2
CHA 10 +0 +0
Skills Perception +4, Stealth +5
Immunities Acid
Senses Darkvision 60 ft.; Passive Perception 14
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The corrupted almiraj has Advantage on an attack roll against a creature if at least one of the  corrupted almiraj allies is within 5 feet of the creature and the ally doesn’t have the Advantage condition.

Actions

Corrupted Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage and  (1d4 + 3) acid damage

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2025 6:34:53 PM
2
1
1
Coming Soon
Beer_Gnome

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