Armor Class
20
Hit Points
252
(24d10 + 120)
Speed
30 ft.
STR
24
(+7)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Fire, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands Common plus two other languages but can’t speak
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Traits
Fire Absorption. Whenever the golem is subjected to Fire damage, it regains a number of Hit Points equal to the Fire damage dealt.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two attacks, using Slam or Scatter Gun in any combination.
Slam. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) bludgeoning damage plus 10 (3d6) Poison damage.
Scatter Gun. Ranged Attack Roll: +10, range 60 ft. Hit: 21 (6d6) poison damage.
Lightning Cannon(Recharge 6). Dexterity Saving Throw: DC 18, each creature in a 120-foot Line. Failure: 55 (10d10) Lighting damage. Success: Half damage.
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