Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 13 (Leather Armor
Hit Points 4 (1d8)
Speed 30 ft.
STR
8 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
15 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, INT +4
Senses Passive Perception 13
Languages Common, Thieves' Cant And one additional language
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Class: Rouge. The Rouge is Considered a 1st Level Rouge.

Expertise. The Rouge Makes Checks with Thieves Tools with Expertise.

Sneak Attack (1/Turn). If the Rouge hits a Creature with a Weapon attack and has advantage on the attack roll, or is within 5 ft of an ally of it that isn't Incapacitated and the rouge Doesn't have Disadvantage on the attack Rolls, the rouge deals an additional 3 (1d6) damage.

Actions

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. Or Range 20/60., one target. Hit: 4 (1d4+2) Piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, Range 30/120., one target. Hit: 5 (1d6+2) Piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) Slashing damage.

Description

Skill and Precision


 

Rogues devote as much effort to mastering the use of a variety of skills as they do to perfecting their combat abilities, giving them a broad expertise that few other characters can match. Many rogues focus on stealth and deception, while others refine the skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks.

When it comes to combat, rogues prioritize cunning over brute strength. A rogue would rather make one precise strike, placing it exactly where the attack will hurt the target most, than wear an opponent down with a barrage of attacks. Rogues have an almost supernatural knack for avoiding danger, and a few learn magical tricks to supplement their other abilities.


Rouge Sneaks are people Just Starting out on their Journey of unscrupulous Behavior, Prioritizing Small Thievery as opposed to going all out big time, they Go for small Scores, pickpocketing a Drunkard won't Yield much but it's safer than trying to pick a Multi locked Chest of Jewels, their Lack of Strength allows them to Diversify their Skills as opposed to Being a Single Trick pony.

 

Previous Versions

Name Date Modified Views Adds Version Actions
9/7/2025 8:55:54 PM
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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