Medium Or Small Humanoid (Any Race), Any Alignment
Armor Class 14 (Natural Armor)
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +3, DEX +4
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 12
Languages Common And one additional Language
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Class: Monk. The Monk is Considered a 1st Level Monk.

Unarmored Defense. The Monks AC includes its Wisdom Modifier while Not wearing Armor.

Actions

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) bludgeoning damage.

Dart. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or Range 20/60., one target. Hit: 4 (1d4+2) Piercing damage.

Bonus Actions

Martial Arts. If the Monk Makes an Unarmed Strike or attacks with a Monk Weapon they can make an Unarmed Strike.

Description

The Magic of Ki


Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of the magic that suffuses the multiverse—specifically, the element that flows through living bodies. Monks harness this power within themselves to create magical effects and exceed their bodies’ physical capabilities, and some of their special attacks can hinder the flow of ki in their opponents. Using this energy, monks channel uncanny speed and strength into their unarmed strikes. As they gain experience, their martial training and their mastery of ki gives them more power over their bodies and the bodies of their foes.


Monk Initiates are Newcomers to the Monasteries where Monks Train in the Art of Ki, Monks ok this Level have Yet to Master the Ways of Ki but have Talent in Martial Arts Allowing their Unarmed Strikes to pack a Powerful Punch and their Bodies to Dodge w/ Uncanny precision.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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