Mouse Agility. The mouse has advantage on all Dexterity checks and saving throws. Mice may also use their Dexterity modifier for jumping checks.
Lightfoot. Atlas takes half falling damage.
Hearty. Pumpkin seeds heal for an additional 5 hp.
Lucky. When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Carrying Capacity. 5 items. Each pound of cheese takes up 1 item capacity (you can carry up to 5 pounds of cheese without reducing your speed); each additional ½ pound of cheese takes up 1 more item capacity, and each extra item after your limit reduces your speed by half.
Toothpick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4 + 1 piercing damage.
Guard. Use an action to bolster your defense with your shield. Atlas gains +3 AC until the start of his next turn. While Guard is active, you may use your reaction to make an attack intended towards another a mouse within 5 ft. of Atlas to be redirected to Atlas instead. This can be done after the attack roll is known.
Lair and Lair Actions
Previous Versions
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9/7/2025 11:23:33 PM
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5
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1
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Coming Soon
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9/7/2025 11:30:08 PM
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4
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1
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1
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Coming Soon
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