AC 17 natural armor    Initiative +2 (12)
HP 70 (7d10)
Speed 40 ft., Swim 40 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 17 +3 +3
Mod Save
INT 4 −3 −3
WIS 10 +0 +0
CHA 16 +3 +3
Resistances Acid
Senses Darkvision 60 ft.; Passive Perception 10
Languages Primordial (understands the languages you speak)
CR 0 (XP 10; PB +2)
Traits

Amorphous Form. The elemental can move through a space as narrow as 1 inch wide without squeezing.

Proficiency Bonus of the Elemental equals your Proficiency Bonus.

 

Actions

Multiattack. The elemental makes 3 slam attacks.

Slam. Melee Attack Roll: Bonus equals your spell attack modifier to hit, reach 5 ft. Hit: 10 (1d10 + 10) Bludgeoning damage. Does Cold damage if using the 2024 version.

Description

You call forth an elemental spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature resembles a bipedal form wreathed in the chosen element, which determines certain traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.

The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.

Previous Versions

Name Date Modified Views Adds Version Actions
9/8/2025 2:49:27 AM
2
30
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Coming Soon

Monster Tags: Elemental

EtiZuni

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