Large Construct, Lawful Neutral
Armor Class 13
Hit Points 56 (16d6)
Speed 35 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
22 (+6)
Damage Resistances Lightning, Piercing, Psychic
Damage Immunities Cold, Fire, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Passive Perception 2
Languages Telepathy
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Eternal Engine Needs no sleep, sustenance, breathing, sanity, fear or becoming charmed and is entirely indestructible because if it is destroyed it reforms at a respawn point of its choosing - therefore it is not even dead.

 

Actions

Clockwork Maintenance can quickly mend equipment, repair constructs or rebuild structures and easily, for its real work is upon impossibly vast and complicated machinery that takes measureless time and effort to complete.

Mechanical Claw Melee Weapon Attack: +1 to hit, reach 3 ft., 1 target. Hit: 2-4 (2d4) [slashing] damage.

Riveter Ranged Weapon Attack: +4 to hit, range 30 ft., 1 target. Hit: 3-18 (3d6) [piercing] damage.

Description

The Clockwork Keeper is a hulking and towering mechanical creature with exposed gears, axels, wires and tubes filled with different pneumatic liquids and coolants. It wears an ornate mask that identifies it from other Clockwork Keepers that it made in its spare time, over countless centuries and millennia. If the Clockwork Keeper were killed, that mask would be destroyed and it wouldn't respawn with the creature.

Clockwork Keepers have different personalities, most of them cold, calculating and dutiful, but some of them exhibit odd quirks or use more expressive communication. They can easily communicate with their telepathy with anything they wish to communicate with. They are generally not interested, or diplomatic about dealing with uninvited guests, unless the machines they are working on are disturbed. Most Clockwork Keepers have little time to spare for conversation, ironically, and must soon return to some important task nearby, refusing to answer very many questions.

If a Clockwork Keeper's Eternal Engine is removed, even temporarily, and it is then killed - then it cannot respawn, and it is forever dead, finally defeated.

Clockwork Keepers were built at the end of time and sent back to the beginning to maintain a vast machine that keeps track of all things, somehow. They are formidable guardians, but aren't usually interested in trespassers unless they suspect them of tampering with the machinery. In such a case they will relentlessly pursue anyone until they have left behind the vast machine guarded and maintained by the Clockwork Keepers.

Habitat: Planar (Mechanus)

DarwinzPetz

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