Armor Class
15
Leather Armor
Hit Points
30
(5d8 + 4)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
14
(+2)
INT
9
(-1)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
DEX +5, CHA +3
Gear
Pistol (2), Leather Armor
Senses
Passive Perception 10
Languages
Common plus one other language
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Multiattack. The pirate makes two Pistol attacks. It can replace one attack with a use of Enthralling Panache.
Pistols. Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. Hit: 6 (1d6 + 3) Piercing damage.
Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate’s next turn.
Description
Redheaded pirate, covered in freckles, one missing tooth. Smells like whiskey, very jumpy.
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