AC
12
Initiative
+1 (11)
HP
11
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Gear
Leather Armor, Light Crossbow, Scimitar
Senses
Passive Perception 10
Languages
Common, Thieves' Cant
CR
1 (XP 200; PB +2)
Traits
3/day Armament Haki. This bandit knows how to use armament haki.
- Black-Blade. The bandit increases the damage dealt by an attack by 2d8 (Cost 1).
- Armament Hardening. The bandit subtracts 2d8 damage from an attack (Cost 1).
Actions
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Light Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 5 (1d8 + 1) Piercing damage.
Reactions
Armament Hardening. The bandit uses armament hardening.