Medium Undead (Bard, Wizard), Lawful Evil
AC 18 Natural Armour    Initiative +2 (12)
HP 235 (30d8 + 90)
Speed 30 ft., Fly 30 ft. (hover)
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 16 +3 +10
Mod Save
INT 18 +4 +4
WIS 15 +2 +9
CHA 20 +5 +12
Skills Arcana +10, Insight +12, Performance +17, Persuasion +11
Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft.; Passive Perception 12
Languages Common, Draconic, Infernal, Telepathy 120ft.
CR 21 (XP 33,000, or 41,000 in lair; PB +7)
Traits

Legendary Resistance (3/Day). If the bard-lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If destroyed, the bard-lich reforms near its phylactery in 1d10 days.

Undead Nature. The bard-lich doesn’t require air, food, drink, or sleep.

Command the Dead (Recharge 5–6). The bard-lich plays its spectral instrument. Each undead of CR 5 or lower within 120 ft. that can hear the music must succeed on a DC 20 Charisma saving throw or fall under the bard-lich’s control for 1 hour.

Aura of Dissonance. At the start of each of its turns, each hostile creature within 30 ft. that can hear the bard-lich takes 10 (3d6) psychic damage.

Actions

Multiattack. The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Necrotic Touch. Melee Spell Attack: +11 to hit, reach 5 ft., one creature.
Hit: 21 (6d6) necrotic damage. The target must succeed on a DC 19 Constitution saving throw or have its hit point maximum reduced by the same amount until the next long rest.

Discordant Performance (Recharge 5–6). The bard lich unleashes a haunting melody. Each creature of the lich’s choice within 60 feet must succeed on a DC 19 Wisdom saving throw or be frightened for 1 minute. While frightened this way, a creature also takes 14 (4d6) psychic damage at the start of its turn. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Spellcasting

The bard lich is a 14th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The bard lich has the following bard spells prepared:

 

Reactions

Protective Magic. The lich casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

Legendary Actions

The bard lich can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The lich regains spent legendary actions at the start of its turn.

  • Cantrip. The lich casts a cantrip.

  • Mocking Verse. The lich targets one creature it can see within 30 feet. That creature must succeed on a DC 19 Wisdom saving throw or have disadvantage on its next attack roll before the end of its next turn.

  • Raise Chorus (Costs 2 Actions). The lich targets up to 3 corpses within 30 feet, animating them as zombies under its control.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), the bard lich can use one of the following lair actions:

  • Haunting Song. Ghostly music fills the lair. Each enemy creature that starts its turn within 60 feet of the lich must succeed on a DC 19 Wisdom saving throw or have disadvantage on saving throws until the start of its next turn

Habitat: Any

Treasure:  Arcana

Tiberius_Reaper

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