Huge Plant (Demon), Chaotic Evil
Armor Class 17 natural
Hit Points 200 (16d12 + 96)
Speed
STR
24 (+7)
DEX
8 (-1)
CON
22 (+6)
INT
16 (+3)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws DEX +3, INT +7
Damage Vulnerabilities Radiant, Slashing
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Cold, Fire, Lightning
Damage Immunities Necrotic, Poison
Senses Blindsight 120ft., Passive Perception 15
Languages understands Abyssal, but can't speak.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The blossom has advantage on saves against spells and other magic effects.

Firmly Rooted. The blossom can't move or be moved.

Actions

 

Stage 1

Quills. Ranged Weapon Attack: +11 to hit, range 30/90 ft., 1 target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) poison damage and the target has the poisoned condition for 1 minute.

Stage 2

Multiattack. The blossom makes 2 Quills attacks.

Quills. Ranged Weapon Attack: +12 to hit, range 30/90ft., 1 target. Hit: 11 (1d8 + 7) piercing damage plus 10 (3d6) poison damage and the target has the poisoned condition for 1 minute.

 

Stage 3

Multiattack. The blossom makes 3 Quills attacks.

Quills. Ranged Weapon Attack: +13 to hit, range 30/90ft., 1 target. Hit: 12 (1d10 + 7) piercing damage plus 13 (3d8) poison damage and the target has the poisoned condition for 1 minute.

Stage 4

Multiattack. The blossom makes 3 Quills attacks.

Quills. Ranged Weapon Attack: +13 to hit, range 30/90ft., 1 target. Hit: 13 (1d12 + 7) piercing damage plus 14 (4d6) poison damage and the target has the poisoned condition for 1 minute.

Spore Burst. DC 22 Con save. Failure: 59 (17d6) poison damage. Success: Half damage.

Bonus Actions

Healing Spores. At the start of every turn, the blossom regains 16 (3d10) HP unless it took radiant damage in the last round.

Reactions

Stage 2

Spears. Trigger: The blossom takes damage from a creature within 10ft. of it. Reaction: All creatures within 10 ft. of it must make a DC 21 Dex save or take 9 (1d4+7) piercing damage plus 5 (2d4) poison damage.

Stage 3

Spears. Trigger: The blossom takes damage from a creature within 10ft. of it. Reaction: All creatures within 10 ft. of it must make a DC 22 Dex save or take 10 (1d6 +7) piercing damage plus 7 (2d6) poison damage.

Stage 4

Spears. Trigger: The blossom takes damage from a creature within 10ft. of it. Reaction: All creatures within 10 ft. of it must make a DC 22 Dex save or take 11 (1d8+7) piercing damage plus 9 (2d8) poison damage.

Description

The blossom has 4 stages. 1 is when it's at 200 HP, 2 is when it's at 150 HP, 3 is when it's at 100 HP, and 4 is when it's at 50 HP. At S1, it can make 1 Quills attack and is CR 11; at S2, it cam make 2 Quills attacks, gains the Spears reaction, and is CR 14; at S3, it can make 3 Quills attacks, use the Spears reaction, gains Healing Spores, and is CR 17; and at S4, it can make 3 Quills attacks, use the Spears reactions, use the Healing Spores, make a Spore Burst attack, and is CR 20.

Habitat: Planar (Abyss)Underdark

Red_Dragon_Wyrmlord

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