Magic Resistance. The blossom has advantage on saves against spells and other magic effects.
Firmly Rooted. The blossom can't move or be moved.
Stage 1
Quills. Ranged Weapon Attack: +11 to hit, range 30/90 ft., 1 target. Hit: 18 (2d10 + 7) piercing damage plus 14 (4d6) poison damage and the target has the poisoned condition for 1 minute.
Stage 2
Multiattack. The blossom makes 2 Quills attacks.
Quills. Ranged Weapon Attack: +12 to hit, range 30/90ft., 1 target. Hit: 11 (1d8 + 7) piercing damage plus 10 (3d6) poison damage and the target has the poisoned condition for 1 minute.
Stage 3
Multiattack. The blossom makes 3 Quills attacks.
Quills. Ranged Weapon Attack: +13 to hit, range 30/90ft., 1 target. Hit: 12 (1d10 + 7) piercing damage plus 13 (3d8) poison damage and the target has the poisoned condition for 1 minute.
Stage 4
Multiattack. The blossom makes 3 Quills attacks.
Quills. Ranged Weapon Attack: +13 to hit, range 30/90ft., 1 target. Hit: 13 (1d12 + 7) piercing damage plus 14 (4d6) poison damage and the target has the poisoned condition for 1 minute.
Spore Burst. DC 22 Con save. Failure: 59 (17d6) poison damage. Success: Half damage.
Healing Spores. At the start of every turn, the blossom regains 16 (3d10) HP unless it took radiant damage in the last round.
Stage 2
Spears. Trigger: The blossom takes damage from a creature within 10ft. of it. Reaction: All creatures within 10 ft. of it must make a DC 21 Dex save or take 9 (1d4+7) piercing damage plus 5 (2d4) poison damage.
Stage 3
Spears. Trigger: The blossom takes damage from a creature within 10ft. of it. Reaction: All creatures within 10 ft. of it must make a DC 22 Dex save or take 10 (1d6 +7) piercing damage plus 7 (2d6) poison damage.
Stage 4
Spears. Trigger: The blossom takes damage from a creature within 10ft. of it. Reaction: All creatures within 10 ft. of it must make a DC 22 Dex save or take 11 (1d8+7) piercing damage plus 9 (2d8) poison damage.
Description
The blossom has 4 stages. 1 is when it's at 200 HP, 2 is when it's at 150 HP, 3 is when it's at 100 HP, and 4 is when it's at 50 HP. At S1, it can make 1 Quills attack and is CR 11; at S2, it cam make 2 Quills attacks, gains the Spears reaction, and is CR 14; at S3, it can make 3 Quills attacks, use the Spears reaction, gains Healing Spores, and is CR 17; and at S4, it can make 3 Quills attacks, use the Spears reactions, use the Healing Spores, make a Spore Burst attack, and is CR 20.
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Posted Sep 17, 2025Complicated, yes? No? Reply in the comments