AC
10
Initiative
+0 (10)
HP
5
(1d10)
Speed
30 ft.
Mod | Save | ||
---|---|---|---|
STR | 10 | +0 | +0 |
DEX | 10 | +0 | +0 |
CON | 10 | +0 | +0 |
Mod | Save | ||
---|---|---|---|
INT | 10 | +0 | +0 |
WIS | 10 | +0 | +0 |
CHA | 10 | +0 | +0 |
Traits
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.
Actions
Club. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.