Medium Humanoid, Any Alignment
Armor Class 17 (natural Armor)
Hit Points 123 (9d10 + 43)
Speed
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +9, DEX +9, CON +9, INT +9, WIS +9, CHA +9
Damage Resistances Fire
Senses Passive Perception 20
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Elemental Bending. The Avatar can bend fire water earth and air on its will.

 

Actions

Create Elemental Life. The Avatar creates a Elemental Life form wether it be a fire elemental or an earth elemental.  

Fire bend. Melee Weapon Attack: +8 to hit, reach 100 ft., single target. Hit: 25 (3d12 + 4) Fire damage. The Target is set on fire and takes 2 damage each turn for 2 minutes 

Water Bend. Melee Weapon Attack: +8 to hit, reach 100 ft., single target. Hit: 25 (3d12 + 4) Fire damage. The user is drowning in water it must succeed on DC 15 dexterity saving throw or take 10 damage

Earth bend. Melee Weapon Attack: +8 to hit, reach 100 ft., single target. Hit: 30 (3d12 + 4)  

Air bend. Melee Weapon Attack: +8 to hit, reach 100 ft., single target. Hit: 25 (3d12 + 4). the user is blown back 10ft and must succeed on a DC 17 Constitution saving throw or be stunned for 2 turns

 

 

dragonbalde

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