Legendary Resistance (3/day). If Avedria fails a saving throw, she can choose to succeed instead.
Angelic Weapons. Avedria's weapons deal an extra 8d6 radiant damage (included in the attack).
Magic Weapons. Avedria's weapons are magical.
Innate Spellcasting. Avedria's spellcasting ability is charisma (spell save DC 23). Avedria can innately cast the following spells, requiring no components.
1/day: Spirit Guardians, Dispel Magic, Raise Dead, Conjure Celestial, Mass Cure Wounds, Commune
2/day: Dispel Magic, Branding Smite, Shield of Faith, Command
Multiattack. Avedria can make 3 attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 15 (3d6 + 6) slashing damage plus 8d6 radiant damage.
Angelic Longbow. Ranged Weapon Attack: +16 to hit, range 30/200 ft., 1 target. Hit: 19 (3d8 + 7) piercing damage plus 8d6 radiant damage.
Avedria can take three legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Avedria regains spent legendary actions at the end of her turn.
Greatsword. Avedria makes a greatsword attack.
Healing touch. Avedria touches a creature. That creature regains 3d6 hit points.
Radiant burst (Costs 3 Actions). Avedria explodes in color. Each creature within 30 ft. of her must make a DC 19 Constitution saving throw or be blinded and take 4d6 radiant damage, or half damage on a successful one. Avedria magically teleports up to 120 ft. away in an unoccupied space she can see, taking with her any equipment she is wearing or carrying.
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